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3d Modeling & Environment Design (DD 130)

Term: 2025-2026 Academic Year Winter Term

Faculty

Eric A Gillam
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Description

This course introduces students to 3D modeling for game environments, real-time applications, and virtual production, emphasizing game-ready asset creation, UV mapping, texturing, and optimization. Using Maya (or Blender), students will develop props, modular environments, and terrain assets while learning industry-standard workflows for integration into game engines like Unity.
Students will focus on hard surface modeling, material creation, and environmental storytelling. By the end of the course, students will have a fully textured, optimized 3D environment asset for their professional portfolio.